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Buildings
Metal Mine: Metal mines provide the basic resources of an emerging empire and allow the construction of buildings and ships.
Crystal Mine: Metal mines provide the basic resources of an emerging empire and allow the construction of buildings and ships.
Deuterium Synthesizer: Deuterium is used as fuel for spaceships and is harvested in the deep sea. Deuterium is a rare substance and is thus relatively expensive.
Solar Plant: Solar power plants convert solar photonic energy into electrical energy for use by almost all buildings and structures.
Fusion Plant: A nuclear fusion reactor that produces one helium atom out of two deuterium atoms using extremely high pressure and very high temperature.
Robotic Factory: Robotic factories provide cheap and reliable construction units which can be used to construct or upgrade any planetary structure. Every level of upgrade to the robotic facility increases the efficiency and the number of robotic units that aid construction.
Nanite Factory: A nanite factory is the ultimate evolution of robotics. Every upgraded level provides for more and more efficient nanites to increase the speed of construction.
Ship Yard: The shipyard is the place where space ships and planetary defense structures are built.
Metal Storage: Storage containment for raw metal.
Crystal Storage: Storage containment for unprocessed crystals.
Deuterium Tank: Storage tanks that can hold freshly produced deuterium for later use.
Research Lab: A research lab is required in order to conduct research in new technologies.
Rocket Silo: A rocket silo is a planetary rocket launch and storage facility.
Lunar Base: Since a moon has no atmosphere and is an extremely hostile environment, a lunar base must first be built before the moon can be developed. The Lunar Base provides oxygen, heating, and gravity to create a living environment for the colonists. With each level constructed, a larger living and development area is provided within the biosphere. With each level of the Lunar Base constructed, three fields are developed for other buildings. Once built, the lunar base can not be torn down.
Sensor Phalanx: Utilizing high-resolution sensors, the Sensor Phalanx first scans the spectrum of light, composition of gases, and radiation emissions from a distant world and transmits the data to a supercomputer for processing. Once the information is obtained, the supercomputer compares changes in the spectrum, gas composition, and radiation emissions, to a base line chart of known changes of the spectrum created by various ship movements. The resulting data then displays activity of any fleet within the range of the phalanx. To prevent the supercomputer from overheating during the process, it is cooled by utilizing 5k of processed Deuterium. To use the Phalanx, click on any planet in the Galaxy View within your sensors range.
Jump Gate: A Jump Gate is a system of giant transceivers capable of sending even the largest fleets to a receiving Gate anywhere in the universe without loss of time. Utilizing technology similar to that of a Worm Hole to achieve the jump, deuterium is not required. A recharge period of one hour must pass between jumps to allow for regeneration. Transporting resources through the Gate is not possible.